Expedition 33 - Fan Made Prototype

Date
2025 - 2 weeks aside my job - 5days of work
DESCRIPTION
🎮 What if Expedition 33 pushed its “Action” even further?
To explore that idea, I built a solo prototype inspired by the combat design of Expedition33, adding a twist from 3D fighting games to build the PvP tension and input mastery game feel.
I wanted to take the core battle gameplay of Expedition 33 but make it my own Game Feel.
Replace the tension by the input mastery and the "Arcade" Game Feel you find on rythm games.
🌀 Core systems I designed:
🎯 Real-time blocking – React to incoming attacks with precise timing by choosing between left, right, backward dodge, or parry.
🕺 Directional combo input – Land critical hits by pressing the correct input at the exact timing.
♻️ Dynamic Rage gauge – Manage pressure and open new attack windows with +25% boost
🔥Unleash powerful Super Attack/Counter if you validate a full sequence
✨ 4 Boss phases that become harder and harder regarding timing and execution
Drawing on my experience as a Level Designer on Just Dance, I focused heavily on readability, cognitive load, and a dynamic camera clarity using ultra-simple shapes (cubes).
Everything was tuned to feel intuitive, impactful, and clean to read at a glance.
To maximize the pattern learning, for this prototype I chose to skip the “turn base strategy” to only focus on the combo learning. The “skills” launch automatically with logic.
The player and Baba Yaga (the boss) launch multiple turns in a row which depend on the current phase we are at
Note that you can pause during a sequence so you can analyze what is happening if you want to learn a pattern easily
Known Showstopper : If you spam at the end of a defensive sequence, the player can stuck in the ground
Special thanks to Toby Fox for his music
Role
Solo Dev
Documentation














