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Memorium 

GENRE

Puzzle & Narrative game

puzzle game
Choicess

PLATFORM

 PC - Mouse + Keyboard

Windows PC
pc

Engine

Unreal Engine 4

Unreal Engine

Isart Digital

Isart digital

Company

Team 

caitlin Baltus

Gameplay programmers 

Caitlin Baltus

Jeremy Perreira

Gameplay programmers 

Jérémy Pereira

Adrien Bordes

Gameplay programmers 

Adrien Bordes,

Nicolas Andre Terrramorsi

Gameplay programmers 

Nicolas Andre-Terramorsi

val

Gameplay programmers 

Valentin Delonnelle

My Roles

Gameplay Programmer :

-Global Puzzle Manager

-Puzzle Resolution for Father Room

Game Designer :

-Created GD docs with the team

-Conceptualized gameplay with the team

Lead Level Designer:

-Supervised global flow and narrative quality

-Conceptualized and implemented : Museum

-Conceptualized and implemented : Father Room

-Provide assets to the team for their puzzles.

 Narrative Designer

-Created narrative docs with the team

-Conceptualized and implemented storytelling and story staging for the entire DEMO

 Producer

-Agile Scrum method

-Established deadlines and clear objectives

Date

2020  : 1 month

DESCRIPTION

Memorium is game which dives you in the mind palace of the protagonist. You will play someone which explores his memories. Try to catch them with your camera and unleash the truth

The main story here is to expose a different point of view depending on what was the first painting completed.

The father can be protective and supportive when he is not the antagonist or overprotective and careless/selfish when he is!
As for the mother, she is more creative, calm, and lovely but when she is the antagonist, she becomes head in the clouds and abandons her family to become an artist.

In this playthrough, we started with the mother painting so the Father becomes the antagonist.

In the end, the father as an antagonist is represented as "Saturn devours one of his sons".

As for the mother, she is represented in the famous painting "Medusa"

This game is fully dubbed by talented English and German friends. All lines were created by ourselves and the recording occured during our production. So does all music and sound

warning

Spoilers below 

warning

Design documents

In Game screenshots

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