Memorium
Team

Gameplay programmers
Caitlin Baltus

Gameplay programmers
Jérémy Pereira

Gameplay programmers
Adrien Bordes,

Gameplay programmers
Nicolas Andre-Terramorsi

Gameplay programmers
Valentin Delonnelle
My Roles
Gameplay Programmer :
-Global Puzzle Manager
-Puzzle Resolution for Father Room
Game Designer :
-Created GD docs with the team
-Conceptualized gameplay with the team
Lead Level Designer:
-Supervised global flow and narrative quality
-Conceptualized and implemented : Museum
-Conceptualized and implemented : Father Room
-Provide assets to the team for their puzzles.
Narrative Designer
-Created narrative docs with the team
-Conceptualized and implemented storytelling and story staging for the entire DEMO
Producer
-Agile Scrum method
-Established deadlines and clear objectives
Date
2020 : 1 month
DESCRIPTION
Memorium is game which dives you in the mind palace of the protagonist. You will play someone which explores his memories. Try to catch them with your camera and unleash the truth !
The main story here is to expose a different point of view depending on what was the first painting completed.
The father can be protective and supportive when he is not the antagonist or overprotective and careless/selfish when he is!
As for the mother, she is more creative, calm, and lovely but when she is the antagonist, she becomes head in the clouds and abandons her family to become an artist.
In this playthrough, we started with the mother painting so the Father becomes the antagonist.
In the end, the father as an antagonist is represented as "Saturn devours one of his sons".
As for the mother, she is represented in the famous painting "Medusa"
This game is fully dubbed by talented English and German friends. All lines were created by ourselves and the recording occured during our production. So does all music and sound

Spoilers below

Design documents



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