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Oven Rush

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GENRE

Cooking Adventure & Idle

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Engine

Unity 2018

PLATFORM

Mobile

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Isart Digital

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Company

"Must Play" delivered by 

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Team 

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Game Design, Serv & Data Programming and UI programming

Caitlin Baltus

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Game Design, Gameplay Programming

Gregory Rumebe

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UI Programmer

Valentin Delonelle

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Game Art (UI,Chara, Environment) 

Florian Besnard

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Music & Sound Design

Achille Murat

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Game Design, UI UX

Margot Pelloquet

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Game Design, Eco GD

Lauren Jechoux

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Game Design, Level Design

Yoann Le Gouzouguec

My Roles

Gameplay Programmer :

-Idle system (money from restaurants that scale with upgrades and player XP)

-Upgrade system

-Levelling (unlock new restaurant)

-Shop system and booster effects

-Daily rewards

-Database

-Server & client

Game Designer :

-Concept 3C / Brainstorming

Date

2019  : 2 months

with alternate rythm (Internship)

DESCRIPTION

Play as a young chef facing hoards of impatient and persnickety clients demanding the craziest cooking!

With the help of Toqueley : 

  • Master your different ovens to cook your meals perfectly according to the client’s demand!

  • Keep an eye on your cooking because each oven has its own heat and each ingredient cook with its own speed !

  • Gain fame to unlock new establishments and meals!

  • Upgrade the quality of your food! 

  • Receive your friends and visit their restaurants!

Few Assets & Screenshots

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