L'Homo-Crayon

Team

Pitcher, Game Design, Level Design, Asset integration
Caitlin Baltus

Gameplay Programming
Chakib Benssoum

3D Animator & VFX artist
Qais Beguellel

3D Artist
Anthony Gouriou

UI Artist & Concept Artist
Némo Dalfovo
My Roles
Game Designer :
-Pitch concept
-Game Concept Document
-3C
Level Designer :
-Gameplay Brick (concept, integration, balancing)
-Blocking for Artist
-LD asset integration (Main Path)
Date
2022 : 28 hours
Work only from 9 am to 11pm
DESCRIPTION
Draw and erase the world to make a way through the level. Choose between being the fastest and being the nightmare of your opponents
Express your art and be the first to complete the fresco
Intents
As the theme was Hyphen, we interpreted it in multiple ways. First, the connection we have between the artist and their art is its tool. Here the pencil is central it represents the hyphen in a material way. As the artist communicates with pencil, the player communicates with the game with the pencil as well
A coop puzzle game would not be original so we decided to go with a versus runner.





_svg.png)























